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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Cardinal Harvest
BALKAN EXPRESS
7
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Posted - 2014.01.08 13:30:00 -
[1] - Quote
I tried two versions of granny.dll and TriExporter is not working. It goes not responsive on every major ship model (amarr, minmatar... etc). Only ones i was able to load are stargates, jove ships, wrecks and similiar but none of major races ships can be loaded.
I did one video with exported models via TriExporter like two years ago, but i guess new patches messed it up. |

Cardinal Harvest
BALKAN EXPRESS
7
|
Posted - 2014.01.08 14:31:00 -
[2] - Quote
Thank you for your reply. I was using older TriExporter.exe but this file i've downloaded from your links is behaving the same. I tried to open first amarr battlecruiser (abc1_t1.gr2) and get "TriExporter has stopped working". |

Cardinal Harvest
BALKAN EXPRESS
7
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Posted - 2014.01.08 18:19:00 -
[3] - Quote
AzAkiR NaLDa wrote:Cardinal Harvest wrote:Thank you for your reply. I was using older TriExporter.exe but this file i've downloaded from your links is behaving the same. I tried to open first amarr battlecruiser (abc1_t1.gr2) and get "TriExporter has stopped working". Take a look at my tutorial links. There is a up2date version of triexporter and the granny.dll file linked on the first part. To be exact it is this link to the triexporter package. http://citadel-consortium.com/downloads/TriExporter_2009.rarHope it helps. On another note. I have been extremly busy in real life and inside the game witu stuff making it really hard for me to finish the tutorial series. Im doing my best to make the next part.
Thanks alot. This one is working :) |

Cardinal Harvest
BALKAN EXPRESS
7
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Posted - 2014.01.10 15:13:00 -
[4] - Quote
Mardante Soliest wrote:Cardinal Harvest wrote:Thanks alot. This one is working :) Haha, that`s the same TriExporter as in my link  Hope to see some of your work soon 
I am working on it already, will post the link once it's done. Cheers. |

Cardinal Harvest
BALKAN EXPRESS
7
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Posted - 2014.01.20 17:45:00 -
[5] - Quote
Thanks to you and rest of forum community, i am on second video for my corporation. This one will be a lot better than my previous one.
Sacrilege model (work in progress) http://i.imgur.com/Ewo3yNo.jpg |

Cardinal Harvest
BALKAN EXPRESS
7
|
Posted - 2014.01.22 19:48:00 -
[6] - Quote
Matt Tivianne wrote:I can't seem to get this to work. I used it back in 2011 and it went fine, but trying to do it now does nothing.
I have the latest versions of TriExporter and Granny2.dll, it opens fine, I found the EVE folder fine, all of the files are there. However, when I try to open a .gr2 file, for example, nothing happens. It doesn't open in the blue screen, Export model is still greyed out, literally nothing happens. There isn't even a "model not found" or "WTF" error.
If I try and open the .black files, I get "WTF", so atleast that's working.
Any ideas?
That was something similiar to what i've encountered but after trying links from few posts above it worked.
Black files i didnt use. |

Cardinal Harvest
BALKAN EXPRESS
8
|
Posted - 2014.01.23 17:04:00 -
[7] - Quote
Matt Tivianne wrote:Mardante Soliest wrote:If you used the latest files as in the links and they are in the same folder and you are still having problems.. than it sux  Maybe update drivers or something. Sorry I can`t help you out more. Damn, ok thanks anyway. Cardinal said he used AzAkiR's link, but unfortunately the website is down...
Here you are TriExporter + granny2.dll |

Cardinal Harvest
BALKAN EXPRESS
8
|
Posted - 2014.01.23 21:52:00 -
[8] - Quote
Kiitsu Ironfist wrote:Can any one help me with the Lights texture for the chimera ? ive got the model, the normal skin but i cant find any lights in the alpha channel. would anyone have this texture already?
Like Mardante Soliest said, you find it in cca1_t1_pgs00.dds You find that file, and while have it selected go "unstuff", then open it in Photoshop. You will need dds utilities in order to open it in Photoshop (from here)
In Photoshop, check Channel and you will see alpha channel Channels
Next ctrl/cmd+click on alpha channel. That way you will select all brightness information from it. Go back to layers tab, make a new layer, and fill selection you have with white.
You will need only that layer so delete everything else (like this)
Save that as alpha.psd and use it in new material as alpha channel for luminance. Give it some color love and you will be fine. |

Cardinal Harvest
BALKAN EXPRESS
8
|
Posted - 2014.02.04 18:29:00 -
[9] - Quote
First final render (space is missing but i will do that in after effects) done few days ago BALEX video 2 scene 01 |
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